Research

Second Workshop on the Global Game Jam to be held at FDG-2014

see Call for Papers.

 

Our 2014 Call for Research Survey Questions:

The Global Game Jam (GGJ) is the world’s largest game development activity or “game jam”. Every year since 2009 thousands of computer game enthusiasts participate in this 48-hour challenge to make games around the same theme. The event provides a unique opportunity to study and understand the three Ps of game development (people, processes, and products) to explore innovation, collaboration and experimentation. The GGJ Research Committee (GGJ-RC) exists to promote, facilitate, organize and conduct scientific and technical research activities related to innovation, experimentation and collaboration within the context of the GGJ.

In the last two years, the GGJ-RC has coordinated various research projects on different topics and included our research questions in a global survey. In order to streamline the survey process and have more focus, this year the GGJ-RC has decided to focus the research efforts on one theme. We are excited to announce this year's research theme: the creative process. There are many aspects of the GGJ that speak to the creative process, including but not limited to rapid-prototyping process, participatory culture, and immersive experience. The outcomes of GGJ suggest not only the need for high creativity in the obviously highly creative field of making games, but also in the problem-solving required given the constraints of a game jam. In particular, we have the opportunity to observe and survey this manifestation of creativity in interdisciplinary teams faced with tight time constraints working in a playful and open-ended context. 

To this end, we are soliciting suggestions for questions appropriate for the GGJ 2014 global participants’ survey that speak to this research theme. The GGJ Research Committee will oversee the creation of this survey as well as the dissemination of this information to researchers (appropriate ethics approval may be required).

The suggested research survey questions should be clear and structured in way that can be easily understood and answered by GGJ participants. While open-ended text answers are acceptable, we encourage multiple-choice questions. A brief explanation and justification of the suggested questions will help the committee understand and include them in the survey if possible. 

Suggestions should be emailed to research@globalgamejam.org before December 14, 2013.

Our Mandate:

The Global Game Jam Research Committee (GGJRC) facilitates the promotion and coordination of scholarly research related to game jams.  With over 16,000 participants worldwide, our event provides a unique opportunity to study the processes and tools for collaboration and creativity on an unprecedented scale.  We seek to build a community of practice, bringing together researchers to explore areas including, but not limited to, the following:

  • Project-based learning and management
  • Team-based learning
  • Learning via games
  • Assessment
  • Process
  • Creativity
  • Pair programming
  • Interdisciplinary team
  • Practical applications of research (e.g. research outcomes being tested at jams)
  • Psychology 

Possible outcomes of this research include improving not only game jams and hackathons, but game and digital-media development in all contexts, as well establishing a facilitated research community to share resources.  Such resources may include, for example:

  • Data collection (survey, observation, interviews, submission analysis, trends)
  • Seeking and creating publication venues
  • Providing research assistance (e.g. guidelines, examples, advice, and more)
  • Facilitating opportunities for global collaboration and communication
  • Applications for funding

If you would like to work with us, or have a project for which we may be able to help, please do not hesitate to contact us.  

Please note that all research projects are expected to seek appropriate ethics approval.

Our Committee:

The 2013-2014 GGJ Research Committee has the following members:

Chair:

  • Dr. Kimberly Voll, Centre for Digital Media, Vancouver, BC, Canada

Members:

  • Dr. Ali Arya, Carleton University, Ottawa, ON, Canada
  • Dr. Mirjam Eladhary, Gotland University, Sweden
  • Dr. Allan Fowler, Waiariki Institute of Technology, New Zealand
  • Prof. Susan Gold, Northeastern University, Boston, USA
  • Prof. Lindsay Grace, American University, Washington DC, USA
  • Dr. Veysi Isler, Middle East Technical University, Turkey
  • Dr. Foaad Khosmood, California Polytechnic State University, San Luis Obispo, USA
  • Dr. Jay O'Toole, Georgia State University, Georgia, USA
  • Dr. Jon Preston, Southern Polytechnic State University, Georgia, USA
  • Dr. Mike Reddy, University of South Wales, UK
  • Prof. Chris Totten, George Mason University, Washington DC, USA

Join the GGJ-Research grouphttps://groups.google.com/forum/#!forum/ggj-research